duminică, 25 octombrie 2009

Note


"And you don't have to think immediatly of synthetic worlds and video games. There's no need to speak of virtual worlds in networks to refer to virtual architecture. Thousands of gradiations between the real and the imaginary have always existed in speech, books, actors' gestures and the taradiddles of those who lie to take people in or colour a story. Virtuality was not created yesterday."

1 SPACE BETWEEN PEOPLE, Stephan Doesinger, ed. Prestel Verlag, Munich, Berlin, London, New York, 2008, p. 47





"Due to new technologies that have become available, the public wants to be entertained through interaction - not just by storytelling. In interaction, the user interacts with the scenario. Of course the storyline still exists, but the outcome is always diffrent for each user and for each time [...]"

2 SPACE FIGHTER - THE EVOLUTIONARY CITY(GAME:), MVRDV, DSD in collaboration with the Berlage Institute, MIT and cThrough, ed. Actrar 2007, p. 27





"Beauty however, has to be seenin a Darwinian way, as an advantage in order to survive. Beauty becomes a weapon of attraction that increases the chance of procreation and consequently for the survival of the genes. Urban Beauty(or Architecture) can thus be interpretedas an advantage that generatesattracts interest and ensures the preservation of the city or region. Beauty in a Darwinian perspective , is extremly practical and an indispensabile weapon for survival, of buildings, cities and regions."

3 ibid., p.30



"Being urban and communicative are predominant fetures of contemporary and future societies. In everyday life, these pre-conditions of our existence have become so natural that a distinctive non-urban and non-mediated life to be exotic, unthinkable, or is romaticaly mourned for."

4 Media and urban space: understanding, investigating and approaching mediacity, Frank Eckardt, ed. Frank&Time GmbH, 2008, p.7



"As a matter of fact, electronic media are taking possession of private and public urban spaces, transforming the contemporary city into a mediacity."



"The contemporary city, in fact, with its exposure to electronic media, can be conisdered an augmented city, if “ augmented space is the physical space overlaid with dynamically changing information (Manovich 2002) in a definition which aims at re-conceptualisation augmentation as an idea and cultural and aestethic practice rather than technology."

5 Manovich L., The Poetics of Augmented Space, apud Media and urban space: understanding, investigating and approaching mediacity, Frank Eckardt, ed. Frank&Time GmbH, 2008, p.9


"Any technology tends to create a new human enviroment...Technological enviroments are not merely passive containers of people but are active proceses that reshape people and technologies alike."

6 Mcluhan,1962, apud Frank Eckardt et al, Mediacity - Situations, Practices and encounters ed.Frank&Timme GmbH Verlag fur wissenschaftliche Literatur, Berlin, 2008





Niciun comentariu:

Trimiteți un comentariu