duminică, 25 octombrie 2009

...despre realitatea virtuala

O interpretare fenomenologica a conceptului de realitate virtuala:



In contextul aplecarii asupra spatiului urban contemporan, o abordare optimistic-gnoseologica a realitatii trebuie sa tina cont de alterarea realitatii reale prin mijlocale realitatii virtuale redusa la imagine.

Vorbind despre realitate virtuala, in contextul spatiului urban contemporan, vorbim defapt despre emergenta realitatii reale; am putea chair emite impoteza existentei unei relatii de identitate extensionala intre realitatea reala si realitatea virtuala, unde extensiunea comuna este imaginea.

Perceptia realitatii virtuale se bazeaza in procent covarsitor pe imagine si presumune o modificare cognitiva a sitemului perceptiv pentru adaptare la perceptie spatiala bazata pe mesaj transimis si mai putin prin forma-spatiala si date senzoriale. Considerand mecanismele rationalismului si afirmatia lui Leibnitz care considera ca “mintea e un izvor de cunostinte independente de datele senzoriale” putem afirma ca perceptia si orientarea in realitatea virtuala se bazeaza pe completarea senzorialului cu calitatile ratiunii creatoare de notiuni , concepte, analize ale simbolurilor. Practic constiintei ii este oferit un surogat al realitatii adesea adaptat si imbogatit, pe care aceasta il preia si il judeca cu mijlocele realitatii reale. Intr-o judecata sintetica a realitatii si considerand forma si mijloacele sub care ne apare in orasul de azi cumuland toate tehnologiile ce o genereaza, realitatea virtuala poate fi inclusa in realitatea reala generand o realitatea mutanta as zice emergenta; acest lucru il consider clarificator si important pentru a nu disocia cele doua ipostaze ale realului, asa cum ar putea fi interpretate la prima vedere in titlul lucrarii abordate, decat pentru analiza si inelegera spatiului urban contemporan.

Considerand spatiul ca si continator al eului si al principiilor filozofice implicate, putem deduce ca realitatea reala exista cu sau fara eu; insa realitatea virtuala nu exista fara eu; acesta exista doar in constiinta eului ca reactie la stimulii tehnologici indusi. Spatiul real este deci cognitiv, perceptiv, sustinut de o cunoastere analitica spre deosebire de spatiul virtual care necesita o cunoastere fenomenologica. Spatiul virtual poate fi evidentiat de spatiu real prin paralelism percetiv dezbrcat de toate atributele de perceptie fizica ale eului. Ramane practic un spatiu cel mult simbolic perceput prin rationament, legaturi, informatie, conexiuni si arhetipuri , surogat ce poate fi perceput si simbolistic sau platonician.




O interpretare postmoderna a conceptului de realitate virtuala:



Intr-o abordare postmoderna a realitatii virtuale putem considera spatiul virtual ca un surogat al spatiului real. Astfel spatiul virtual devine inlocuit in mod explicit cu un spatiu identic colat din secvente, sa zic 2d ale realitatii transpuse, interpretate si suprapuse rezultand un spatiu hiperdimensional unde orientarea x0y0z se transforma in orientarea printre arhetipuri informationale, simboluri si secvente ale realitatii 3d.

Practic realitatea virtuala se bazeaza pe un colaj transmis de mesaje si simboluri fie ele mai mult sau mai putin abstracte sau copii fidele ale unor portiuni de mediul real.

In fond realitatea virtuala isi trage radacinele din realitatea reala propunand elemente, fie acestea abstracte ce tin de arta fie replici mai mult sau mai putin asemantoare cu ipostaze reale; si este normal sa fie asa. Realitatea virtuala propune in fazele ei incipiente recreerea lumii de la 0 ( vezi imaginiile clisee ale sp.v. ca un spatiu vid) iar acesta nu se poate realiza decat in baza unor arhetipuri care sa poata fi asimilate de consumator.

Un concept ce merita atentia unui studiu este realitatea virtuala bazata pe recusivitate a principiului perceptiei; Ma refer aici la acele spatii care includ consumatorul spatiului virtual ca element generator al acestuia. Astfel de exemple sunt instalatiile interactive din Roterdam , Body Moves si fantana Coroanei din parcul Milenim , Chicago. Sunt exemple in care colajul perceptiv, autocitarea recursiva si autoreferentialitatea sunt explicit exprimate in lucrari ce definesc premisele spatiului virtual in spatiul public.




Note


"And you don't have to think immediatly of synthetic worlds and video games. There's no need to speak of virtual worlds in networks to refer to virtual architecture. Thousands of gradiations between the real and the imaginary have always existed in speech, books, actors' gestures and the taradiddles of those who lie to take people in or colour a story. Virtuality was not created yesterday."

1 SPACE BETWEEN PEOPLE, Stephan Doesinger, ed. Prestel Verlag, Munich, Berlin, London, New York, 2008, p. 47





"Due to new technologies that have become available, the public wants to be entertained through interaction - not just by storytelling. In interaction, the user interacts with the scenario. Of course the storyline still exists, but the outcome is always diffrent for each user and for each time [...]"

2 SPACE FIGHTER - THE EVOLUTIONARY CITY(GAME:), MVRDV, DSD in collaboration with the Berlage Institute, MIT and cThrough, ed. Actrar 2007, p. 27





"Beauty however, has to be seenin a Darwinian way, as an advantage in order to survive. Beauty becomes a weapon of attraction that increases the chance of procreation and consequently for the survival of the genes. Urban Beauty(or Architecture) can thus be interpretedas an advantage that generatesattracts interest and ensures the preservation of the city or region. Beauty in a Darwinian perspective , is extremly practical and an indispensabile weapon for survival, of buildings, cities and regions."

3 ibid., p.30



"Being urban and communicative are predominant fetures of contemporary and future societies. In everyday life, these pre-conditions of our existence have become so natural that a distinctive non-urban and non-mediated life to be exotic, unthinkable, or is romaticaly mourned for."

4 Media and urban space: understanding, investigating and approaching mediacity, Frank Eckardt, ed. Frank&Time GmbH, 2008, p.7



"As a matter of fact, electronic media are taking possession of private and public urban spaces, transforming the contemporary city into a mediacity."



"The contemporary city, in fact, with its exposure to electronic media, can be conisdered an augmented city, if “ augmented space is the physical space overlaid with dynamically changing information (Manovich 2002) in a definition which aims at re-conceptualisation augmentation as an idea and cultural and aestethic practice rather than technology."

5 Manovich L., The Poetics of Augmented Space, apud Media and urban space: understanding, investigating and approaching mediacity, Frank Eckardt, ed. Frank&Time GmbH, 2008, p.9


"Any technology tends to create a new human enviroment...Technological enviroments are not merely passive containers of people but are active proceses that reshape people and technologies alike."

6 Mcluhan,1962, apud Frank Eckardt et al, Mediacity - Situations, Practices and encounters ed.Frank&Timme GmbH Verlag fur wissenschaftliche Literatur, Berlin, 2008





Carti online

Media and urban space: understanding, investigating and approaching mediacity

By Frank Eckardt, 2008



MEDIACITY. Situations, Practices and Encounters

edited by Frank Eckardt, Jens Geelhaar, Laura Colini, Katharine S. Willis, Konstantinos Chorianopoulos, Ralf Hennig, 2008



Augmented Urban Spaces: Articulating the Physical and Electronic City

By Alessandro Aurigi, Fiorella De Cindio, 2008






Stepping Into Virtual Reality

By Mario Arturo Gutiérrez Alonso, Mario A. Gutierrez, Frédéric Vexo, Daniel Thalmann, 2008





Virtual Systems and Multimedia: 13th International Conference, VSMM 2007 ...

By Theodor G. Wyeld, Sarah Kenderdine, Michael Docherty




The Art and Science of Interface and Interaction Design, Volume 1

By Christa Sommerer, L. C. Jain, Laurent Mignonneau



Cyberculture and New Media.

By Francisco J. Ricardo


Media Facades: History, Technology and Content

By Matthias Hank Häusler, 2009










sâmbătă, 24 octombrie 2009

BaaStuds


We took to the hills of Wales armed to the teeth with sheep, LEDs and a camera, to create a huge amazing LED display. Of sorts. For more info search for samsung LED TV or visit samsung.com/LED

marți, 24 martie 2009

PRESENTATION 24 march

1. Informational vs Information

2. Space perception

3. Integrated technology. Comunication in Public Space

vineri, 9 ianuarie 2009

BIOGRAPHY:

Metapolis, dictionary of advanced architecture, ed.Actar 2006

Ciprian Mihali – Inventarea spatiului: arhitecturi ale experientei cotidiene, ed. Paidea, Bucuresti, 2001

Ciprian Mihali – Arta, thenologie si spatiu public, cooronator, ed.Paidea, 2005

Vlad Gaivoronschi – Matricile spatiului traditional, ed. Paidea, Bucuresti, 2002

Salingros Nikos – Theory of the urban web, Journal of Urban Design, Vol.3 p.53-71

Robert Venturi, learning from Las Vegas, ed. MIT Press, Cambridge, 1972

Virillio Paul, “We may be entering an elctronic gothic era” – Architectural Design - Architects in Cybersapce II, vol.68, n11/12, p 61-65, dec 1998

Baudrillard Jean, the System of Objects, trad. en. James Benedict,ed. Verso, 1996

Mitjam Struppek, The potential of screens for urban society, publicat electonic

Karmen Franinovic si Yon Visell, Activating space: from representation to being, publicat electronic

Wallace L., Screenworld, publicat electronic

Nikos A. Salingaros, Urban Space and its Information Field, publicat electronic

Charles Jencks, Architecture of the jumping universe,ed. Actar, jul 1997

Charles Jencks, Iconic Building,ed.Actar, sept 2005

Colectia VERB, ed. Paperback 2005-2007

Bernard Cache, Manuel De Landa , Phylogenesis foa's ark: foreign office architects, ed. Hardcover, 2004

Manuel Gausa, MVRDV, Sociopolis: Project for a City of the Future, ed. Paperback, 2006